![]() ![]() Please have a good source of income to help fund Goldsmithing.This does make 90 > 95 much cheaper but it does not generate as much income as it once did. ![]() is great for crafters if you are willing to look at the numbers in depth.Īdditionally, the Ashu Talif BC from ToAU has killed off my primary money maker from 70 > 80. I caution you to look at the prices carefully. Since I created this guide, SE has nuked a substantial amount of gil. Therefore, it is my belief that something is wrong with the Guild Point Items and HQ tiers. Once I got a natural 86, my HQ rate was equal to that of my earrings. Although this should not be the case because I break tier 3 on both synths. I found my HQ rate to be much higher for the earrings than the rings. I was lucky enough to reach 84+2 when the ToAU levelers were hitting lvl 14 and wanting to buy the rings and earrings. One caveat that I should mention, I'm currently unsure if these items really allow you to clear the tiers much faster than before. These help your leveling and your ability to make money by allowing you to clear High Quality tiers much sooner. I did however get the Shaded Spectacles, Goldsmith's Apron and Fool's Gold as soon as I could. I personally have them all but that is because I wanted them in the off-chance Square decides to make them useful. Like many of the guilds, the key items that allow you make items are useless. ![]() Later on, this fee becomes substantial so a pure-loss recipe was cheaper once all the factors were calculated. One concern with selling on the AH is that you need to add the listing fee as part of your skilling. You will only find methods to best improve your chances. There is no way of determining how you will skill. The theory of leveling a craft is all dependent on the random number generator in this game. One avenue I did take was to take recipes that were pure loss because it allowed me to do more synths with the same amount of gil. One goal I tried to achieve was to minimize the total amount of gil it cost me to level. During this test, I also did not get a single skill above 0.1. I've done a stack of Muscle Belts at 82 +2 (GP Items) +3 (Goldsmith belt and Advance Support) and never got a single skill off a break. Goldsmithing has enough gap recipes to not warrant spending money on it and you want to be within 5 levels of the skill cap to gain skill off a broken synth. One thing you will not see me doing is using Advance Guild support for my recipes. Although this does not follow common leveling thought, you will be able to get more synthesises done which in turn gives you a higher chance to skill. The purpose of this is that there is a lower loss per synthesis for a previous recipe than the one listed. There are some recipes that I will give lower level ranges. My philosophy is to recommend the best level ranges of the recipes that I found to be the most beneficial. One must be cautious though, Goldsmithing is expensive. I am against putting prices into my guide because of server differences. (See Goldsmithing Guide by Sarchar) Although it provides a good path for most people, one must learn to read your individual server's trends and prices. Most discussions on Goldsmithing I've seen started with older recipes and have a long tradition. ![]()
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